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PC Gamer (Italian) 47
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PC Gamer IT CD 47 1-2.iso
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Engine
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explorer
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axa.cab
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danim.dll
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1997-09-17
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6KB
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303 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
30;
0.00000;-1.00000;-1.00000;,
0.00000; 1.00000;-1.00000;,
-0.43388;-1.00000;-0.90097;,
-0.43388; 1.00000;-0.90097;,
-0.78183;-1.00000;-0.62349;,
-0.78183; 1.00000;-0.62349;,
-0.97493;-1.00000;-0.22252;,
-0.97493; 1.00000;-0.22252;,
-0.97493;-1.00000; 0.22252;,
-0.97493; 1.00000; 0.22252;,
-0.78183;-1.00000; 0.62349;,
-0.78183; 1.00000; 0.62349;,
-0.43388;-1.00000; 0.90097;,
-0.43388; 1.00000; 0.90097;,
-0.00000;-1.00000; 1.00000;,
-0.00000; 1.00000; 1.00000;,
0.43388;-1.00000; 0.90097;,
0.43388; 1.00000; 0.90097;,
0.78183;-1.00000; 0.62349;,
0.78183; 1.00000; 0.62349;,
0.97493;-1.00000; 0.22252;,
0.97493; 1.00000; 0.22252;,
0.97493;-1.00000;-0.22252;,
0.97493; 1.00000;-0.22252;,
0.78183;-1.00000;-0.62349;,
0.78183; 1.00000;-0.62349;,
0.43388;-1.00000;-0.90097;,
0.43388; 1.00000;-0.90097;,
0.00000;-1.00000;-1.00000;,
0.00000; 1.00000;-1.00000;;
28;
3;0,2,1;,
3;1,2,3;,
3;2,4,3;,
3;3,4,5;,
3;4,6,5;,
3;5,6,7;,
3;6,8,7;,
3;7,8,9;,
3;8,10,9;,
3;9,10,11;,
3;10,12,11;,
3;11,12,13;,
3;12,14,13;,
3;13,14,15;,
3;14,16,15;,
3;15,16,17;,
3;16,18,17;,
3;17,18,19;,
3;18,20,19;,
3;19,20,21;,
3;20,22,21;,
3;21,22,23;,
3;22,24,23;,
3;23,24,25;,
3;24,26,25;,
3;25,26,27;,
3;26,28,27;,
3;27,28,29;;
MeshMaterialList {
1;
1;
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
30;
0.00000; 0.00000;-1.00000;,
0.00000; 0.00000;-1.00000;,
-0.43388; 0.00000;-0.90097;,
-0.43388; 0.00000;-0.90097;,
-0.78183; 0.00000;-0.62349;,
-0.78183; 0.00000;-0.62349;,
-0.97493; 0.00000;-0.22252;,
-0.97493; 0.00000;-0.22252;,
-0.97493; 0.00000; 0.22252;,
-0.97493; 0.00000; 0.22252;,
-0.78183; 0.00000; 0.62349;,
-0.78183; 0.00000; 0.62349;,
-0.43388; 0.00000; 0.90097;,
-0.43388; 0.00000; 0.90097;,
-0.00000; 0.00000; 1.00000;,
-0.00000; 0.00000; 1.00000;,
0.43388; 0.00000; 0.90097;,
0.43388; 0.00000; 0.90097;,
0.78183; 0.00000; 0.62349;,
0.78183; 0.00000; 0.62349;,
0.97493; 0.00000; 0.22252;,
0.97493; 0.00000; 0.22252;,
0.97493; 0.00000;-0.22252;,
0.97493; 0.00000;-0.22252;,
0.78183; 0.00000;-0.62349;,
0.78183; 0.00000;-0.62349;,
0.43388; 0.00000;-0.90097;,
0.43388; 0.00000;-0.90097;,
0.00000; 0.00000;-1.00000;,
0.00000; 0.00000;-1.00000;;
28;
3;0,2,1;,
3;1,2,3;,
3;2,4,3;,
3;3,4,5;,
3;4,6,5;,
3;5,6,7;,
3;6,8,7;,
3;7,8,9;,
3;8,10,9;,
3;9,10,11;,
3;10,12,11;,
3;11,12,13;,
3;12,14,13;,
3;13,14,15;,
3;14,16,15;,
3;15,16,17;,
3;16,18,17;,
3;17,18,19;,
3;18,20,19;,
3;19,20,21;,
3;20,22,21;,
3;21,22,23;,
3;22,24,23;,
3;23,24,25;,
3;24,26,25;,
3;25,26,27;,
3;26,28,27;,
3;27,28,29;;
}
MeshTextureCoords {
30;
1.00000; 0.00000;,
1.00000; 1.00000;,
0.92857; 0.00000;,
0.92857; 1.00000;,
0.85714; 0.00000;,
0.85714; 1.00000;,
0.78571; 0.00000;,
0.78571; 1.00000;,
0.71429; 0.00000;,
0.71429; 1.00000;,
0.64286; 0.00000;,
0.64286; 1.00000;,
0.57143; 0.00000;,
0.57143; 1.00000;,
0.50000; 0.00000;,
0.50000; 1.00000;,
0.42857; 0.00000;,
0.42857; 1.00000;,
0.35714; 0.00000;,
0.35714; 1.00000;,
0.28571; 0.00000;,
0.28571; 1.00000;,
0.21429; 0.00000;,
0.21429; 1.00000;,
0.14286; 0.00000;,
0.14286; 1.00000;,
0.07143; 0.00000;,
0.07143; 1.00000;,
0.00000; 0.00000;,
0.00000; 1.00000;;
}
}